Andrew JohnstoninSUPERJUMPIndie Excavation No. 6: A Little Bit AdorableFeaturing Unit Down, MagiCat, Adventures of ChrisMar 7, 2022Mar 7, 2022
Andrew JohnstoninSUPERJUMPVampire Survivors: A Study of an Indie PhenomenonExploring and understanding the indie game that everyone’s talking aboutMar 2, 2022Mar 2, 2022
Andrew JohnstoninSUPERJUMPGrizzly Bosses: Beating Inscryption’s Most Unbearable ChallengeMore about the expansion to one of gaming’s craziest titlesMar 1, 2022Mar 1, 2022
Andrew JohnstoninSUPERJUMPIndie Excavation No. 5: Platformers on ParadeFeaturing Polyroll, Until I Have You, and Noitu Love 2: DevolutionFeb 18, 2022Feb 18, 2022
Andrew JohnstoninSUPERJUMPA Brief Tour of the Chinese Arcade ScenePlay King of Fighters with a minion, win an Eevee for your sweetie, or just play a tiny round of bowling — the choice is yoursFeb 8, 2022Feb 8, 2022
Andrew JohnstoninSUPERJUMPIndie Excavation No. 4: The Triumph of SimplicityFeaturing Deleveled, Heartseeker, CeillessFeb 6, 2022Feb 6, 2022
Andrew JohnstoninSUPERJUMPIndie Excavation No. 3: NES ThrowbacksOn display — Crypt Stalker, Super Cyborg, Gunmetal ArcadiaJan 19, 2022Jan 19, 2022
Andrew JohnstoninSUPERJUMPMonochrome Fantasia: Life in the Age of the Game BoyThe third best-selling video game system of all time never got the respect it deservedJan 10, 20221Jan 10, 20221
Andrew JohnstoninSUPERJUMPIndie Excavation No. 2: Post-Sale MadnessOn display — Godstrike, Ultra Space Battle Brawl, My Night JobJan 6, 2022Jan 6, 2022
Andrew JohnstoninSUPERJUMPBreaking Kaycee’s Mod: A Look at Inscryption’s Next PhaseWhat it is, where it falls short, and how to absolutely destroy itDec 26, 2021Dec 26, 2021
Andrew JohnstoninSUPERJUMPIndie Excavation No. 1: Dark ChristmasOn display — Castle of no Escape 2, Haimrik, Mastema: Out of HellDec 24, 2021Dec 24, 2021
Andrew JohnstoninSUPERJUMPArcade Oddities: Hero of SteelSometimes, a gimmick can do more than catch someone’s eyeDec 13, 2021Dec 13, 2021
Andrew JohnstoninSUPERJUMPEight Indie Games That Don’t Get Enough LoveA list for titles that don’t show up on enough listsDec 4, 20212Dec 4, 20212
Andrew JohnstoninSUPERJUMPLost Sacred Gems: The State of Indie Games in 2022 and BeyondSmall teams have made a big impact in recent years, but will they ever truly rule the roost?Dec 2, 20211Dec 2, 20211
Andrew JohnstoninSUPERJUMPSecrets in the Files: Epistolary Stories in Video GamesThere’s a long literary tradition of telling stories through letters. Here’s how it works in games.Nov 26, 2021Nov 26, 2021
Andrew JohnstoninSUPERJUMPBright Memory: Infinite is Brief but AwesomeThe first of the big Chinese indies is here, and it balances cultural design with genre trappings familiar to WesternersNov 14, 2021Nov 14, 2021
Andrew JohnstoninSUPERJUMPThe Unsinkable Team Fortress 2Valve’s team-based FPS has outlasted a lot of competitors — but what comes next?Nov 8, 20211Nov 8, 20211
Andrew JohnstoninSUPERJUMPMelody of the Machine: The Music of Video GamesThe history of background music — and the people responsible for it — is richer than you might thinkOct 2, 2021Oct 2, 2021
Andrew JohnstoninSUPERJUMPClones: The Past and Future of Unofficial ConsolesThe rise of retro gaming has transformed the once-shadowy clone console market into a legitimate global businessSep 3, 20211Sep 3, 20211
Andrew JohnstonWhat the Western Press Doesn’t Get about China and Video GamesContrary to popular opinion, most of the world is not the United StatesAug 31, 2021Aug 31, 2021